We cut a portal to hell into the floor of the Gregangelo Museum.
The Gregangelo Museum is a San Francisco house that is already a living artwork: circus-striped outside, every surface jeweled and mosaicked within. Its newest room was a dare: a literal portal to hell, an infinity-mirror illusion you step onto and stare down into. For months on site I traded Figma for a soldering iron, writing ESP32 animation firmware, soldering WS2812B matrices, and helping sink the portal into the building itself.
A house that is already halfway to another world.


First light on a workbench.

A keyhole you peer through, not a door you walk through.
Soldering on the parlor floor.




The room starts lying about its own size.


Hold your breath and look down.

What this project taught me.
Pixels don't push back. Plywood does.
Software iteration is free; a cut into a one-of-a-kind floor is forever. Measure-three-times discipline changed how I scope even screen work.
Firmware is a design material.
Easing curves, palettes, decay rates: the difference between RGB confetti and a portal is the same craft as motion design, just written in C++.
Design for the room, not the bench.
Animations that dazzled on a desk died inside the mirror chamber. Brightness, density, and tempo only made sense tuned in situ, in the dark.
Small crews ship strange things.
No tickets, no handoffs: an artist's vision, a toolbox, and install windows squeezed between live tours. The fastest feedback loop I've ever worked in.
